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Launchpad

The launchpad turns a mint into an ordered list of phases. Each phase is a mechanic + a gate + a price + an allocation. You compose them in the studio; holders mint through one seamless flow.

Phase mechanics

Mechanic What the minter does
Clean Pays and mints a new token.
Burn-to-upgrade Burns owned token(s) to receive upgraded version(s).
Burn-to-mint Burns a token from one collection to mint from another.
Claim Claims an entitled token (allowlist / airdrop), usually free.

Gates

Gate Who can mint
Public Anyone.
Allowlist Only listed wallets, each up to their maxQty.
Holders Only wallets holding a configured collection.

Composing a launch

Phases run top to bottom. A phase opens when the one before it sells out or its window closes. Two common shapes:

flowchart LR
  subgraph Fresh collection
    A[Allowlist · clean] --> B[Public · clean]
  end
  subgraph Upgrade drop
    C[Burn-to-upgrade · holders] --> D[Allowlist · clean] --> E[Public · clean]
  end

Build it in studio → Launchpad: add a phase, pick mechanic + gate, set price and allocation, drag to reorder, upload an allowlist if gated. Changes persist and take effect on the next phase transition.

Tip

Preview the whole builder locally without touching your data — open the launchpad with ?mock=1 in a dev environment to click through every modal against in-memory state.

Why it won't oversell

Each phase allocation is enforced with an atomic reservation: a slot is claimed in a single database operation before any on-chain action, and released if the mint fails. Under a thundering-herd launch, exactly allocation tokens mint — no double-mints, no oversell, no manual reconciliation.

After mint out

Once every phase completes you can unfreeze the collection so it trades on secondary marketplaces — and your sales feed starts posting sales and listings automatically.